Jeff Tweedy – Sukierae

My buddy Phillip at work recommended I check this album out. I couldn’t find it on Rdio or Spotify, but he sent me this link where I can listen to the whole album. It’s on Spotify, so I wonder why I didn’t find it with my initial search.

I wonder if this link is going to embed one of those nice little web players. Let’s find out!

The Drums – Money

Testing a few different ways to embed tracks from Rdio:

http://www.rdio.com/api/oembed/?url=http://www.rdio.com/artist/The_Drums/album/Portamento/track/Money/

Code Analyzer Project on GitHub

CodeAnalyzer-earlyScreenshot (1)

This is an Open Source GitHub project I started as a tool to help me analyze and refine ActionScript code for my current project, Speakaboos. It’s an Adobe Air project that compiles to different platforms – AIR Desktop, IOS, Android and as a Web App. It uses Flash Builder and Eclipse, and a couple of plugins – eGit and Grep Console.

Here are some videos I put together to help get you set up to compile and run my project on three different platforms – Desktop, Mobile and Web.

Code Analyzer – 01. Overview

CodeAnalyzer – 02. Desktop Demo

CodeAnalyzer – 03. Clone Git Repository

CodeAnalyzer – 04. Setup Flash Builder

CodeAnalyzer – 05. Flash Builder Setup 2

CodeAnalyzer – 05. Flash Builder Setup 2

This is an Open Source GitHub project I started as a tool to help me analyze and refine ActionScript code for my current project, Speakaboos. It’s an Adobe Air project that compiles to different platforms – AIR Desktop, IOS, Android and as a Web App. It uses Flash Builder and Eclipse, and a couple of plugins – eGit and Grep Console.

CodeAnalyzer – 04. Setup Flash Builder

NEXT >> CodeAnalyzer – 05. Flash Builder Setup 2

This is an Open Source GitHub project I started as a tool to help me analyze and refine ActionScript code for my current project, Speakaboos. It’s an Adobe Air project that compiles to different platforms – AIR Desktop, IOS, Android and as a Web App. It uses Flash Builder and Eclipse, and a couple of plugins – eGit and Grep Console.

CodeAnalyzer – 03. Clone Git Repository

NEXT >> CodeAnalyzer – 04. Setup Flash Builder

This is an Open Source GitHub project I started as a tool to help me analyze and refine ActionScript code for my current project, Speakaboos. It’s an Adobe Air project that compiles to different platforms – AIR Desktop, IOS, Android and as a Web App. It uses Flash Builder and Eclipse, and a couple of plugins – eGit and Grep Console.

CodeAnalyzer – 02. Desktop Demo

NEXT >> CodeAnalyzer – 03. Clone Git Repository

This is an Open Source GitHub project I started as a tool to help me analyze and refine ActionScript code for my current project, Speakaboos. It’s an Adobe Air project that compiles to different platforms – AIR Desktop, IOS, Android and as a Web App. It uses Flash Builder and Eclipse, and a couple of plugins – eGit and Grep Console.

Code Analyzer – 01. Overview

Next >> CodeAnalyzer – 02. Desktop Demo

This is an Open Source GitHub project I started as a tool to help me analyze and refine ActionScript code for my current project, Speakaboos. It’s an Adobe Air project that compiles to different platforms – AIR Desktop, IOS, Android and as a Web App. It uses Flash Builder and Eclipse, and a couple of plugins – eGit and Grep Console.

Flash Builder and Grep Console

Checkout this ScreenCast I made about GrepConsole – a tool I use in Flash Builder to colorize and filter my console log output:


More information about Grep Console on Marian Schedenig’s website:

http://marian.schedenig.name/projects/grep-console/

Project Report: Defrag, The Digital Magazine of Global Culture

Defrag is an iPad magazine that features creative writing, music, visual art, multimedia and music videos from around the world. It was started by David Olson of Speakeasy Productions who created a Kickstarter project that was successfully funded in May of 2011 for $12k. Interactive NYC is developing the project in Xcode and Objective-C, and will publish the finished application through the AppStore.

When I first accepted this project, my longtime friend Dave had produced a prototype of the magazine using Adobe’s Digital Publishing Suite, which was new at the time and still in beta. Dave had joined the beta program and downloaded the tools which were based on Adobe’s InDesign software – a traditional page layout program, that had been extended with plugins to allow the publishing of iPad content. The tools were free during the beta program, but have since expired, and the licensing terms have changed more than once since then.[...]

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