Defrag is an iPad magazine that features creative writing, music, visual art, multimedia and music videos from around the world. It was started by David Olson of Speakeasy Productions who created a Kickstarter project that was successfully funded in May of 2011 for $12k. Interactive NYC is developing the project in Xcode and Objective-C, and will publish the finished application through the AppStore.
When I first accepted this project, my longtime friend Dave had produced a prototype of the magazine using Adobe’s Digital Publishing Suite, which was new at the time and still in beta. Dave had joined the beta program and downloaded the tools which were based on Adobe’s InDesign software – a traditional page layout program, that had been extended with plugins to allow the publishing of iPad content. The tools were free during the beta program, but have since expired, and the licensing terms have changed more than once since then.[...]
PBS Cartoon Studio is a web application designed for kids to teach them the basics of animation and storytelling.
Young animators are able to either pick from PBS Kids characters such as Word Girl, Arthur and others, or design their own in the Character Builder.
The Cartoon Studio lets kids select locations for their stories to take place, animate the characters arms and legs, create speech bubbles, add a soundtrack, and create scenes and keyframes to allow the story to unfold over time.
Andrew Answers is an interactive children’s book available in the iTunes AppStore, authored in Flash for the iPad and iPhone. It has quite a bit of animation with synchronized sound and two interactive games. The app is featured on Adobe’s CS5 Showcase page next to the Sesame Workshop, where the featured apps are examples of the best mobile iPhone apps developed with Flash.
Best App Ever – Best Kid’s app (honorable mention), 2011 Cybils Award Nominee
Pop Art Pixies is a website that encourages kids to engage in a social experience that’s safe, where they create an avatar of themselves, add their friends, create craft projects to share either privately or publicly, and post messages to their friends or in a public forum.
All social interactions are moderated by human beings, and the site conforms to COPPA (Children’s Online Privacy Protection Act) standards.
Crayola Liv was a website that allowed children to create artwork for the purposes of printing the designs on special paper and decorating their Liv branded school supplies.
Created in Flash with a ColdFusion backend, Liv included features such as:
- Create designs using shapes, text and photos.
- Objects can be colored with solid or gradient fills, patterns, or photos.
- Objects can have outlines and shadows.
- Repeating patterns can be created and used to fill shapes.
- Users can save designs to their personal lockers, and share them publicly on the Liv website.
- Users can remix publicly shared designs.
- Publicly shared designs can be rated by the community.
- Public designs would be moderated by humans before being allowed to appear on the Liv website.
Sadly, the application was tied to a product that never launched, so the website is not live today.
At R/GA I worked on the NikeStore project from July 2006 to December 2008.
I started in the middle of the development of the first version of the store written in Flash, and was initially responsible for the user profile, from registration to the maintenance of billing and shipping information and order history.
Later in the development, I wound up becoming involved with various other parts of the application. During the 2006 Christmas shopping season, the NikeStore was the biggest Flash based e- commerce website on the internet. The store was successful in terms of sales, press and user experience.
The early part of 2007 was spent on refining the store, based on analysis of user behavior. We were gathering generous amounts of information about users paths through the store using Omniture reporting services. In the middle of 2007 there were some team member changes, and I became the lead programmer for the development of Swoosh, the employee discount version of the store. The remainder of 2007 was spent on adding features and enhancing the functionality of the store for Holiday 2007, where sales increased substantially over the previous year.
2008 kicked off with discussions about NikeStore 2.0 – which eventually launched on 10/10/2008. The whole store was rebuilt from the ground up in ActionScript 3 with a new modular framework. We enabled products to be displayed on any of Nike’s brand websites (not just inside the store) and a universal cart and profile. Systems are in place to facilitate more social networking features in the future. The platform we built is global, and currently supports 6 languages in 14 countries.